IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: Support decks with separate backs for each card Handle the case of >= 70 cards in a single deck (Note that while this could make it so you could see changes in TS immediately (before commiting and pushing), it could make it unclear whether the image URLs are correct) Possibly populate the cache rather than just clearing it Maybe handle card filtering in card-game-generator instead of having the card game project have to handle filtering based on the location.hash the arm should rest on the tabletop with the hand palm down. Handle a single array of cards with a default set name (like "Cards") It also allows tangential radiation beams to treat the breast or chest wall while avoiding. Ultimate Rage: Change your color more than 50 times. True Champion: Flip the table over 1000 times. Make cross-platform (should just need to know what the Tabletop Simulator directory is on platforms other than Windows) Treasure Trove: Play Tabletop Simulator for over 1000 hours. Rewrite " counters" part of the API to be game-agnostic RenderedImagesURL specifies where the rendered images are hosted, e.g. ImagesURL specifies where the images are hosted, e.g. SaveName determines the filename of the savegameĪnd the name of the save as it appears in Tabletop Simulator's Chest.
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